Last Hit Helper 2.0 — a last-hit indicator for 60+ champions
Last Hit Helper 2.0
Last-hitting minions in League of Legends is harder than it looks. Judging how much your auto attack will land, then adding passives, empowered hits, and armor mitigation on top, are all split-second calls. Last Hit Helper 2.0 does that math for you.
A small marker appears over every low-health minion in range:
- Auto-attack marker — you can secure the minion with a plain attack.
- Ability badge (Q, P, E…) — an auto won't do it, but the shown ability will.
- No marker — you can't kill it this hit, so don't waste the ability.
The Helper recognizes the hidden damage layered onto each champion's auto attack: passive on-hit effects, empowered strikes, portions that convert to true damage, and effects that scale with health. It tracks physical, magic, and true damage separately, accounts for the minion's armor, and finds the real kill threshold. Values are verified per champion against the live patch and updated every patch.
Highlights
- Splits damage by type. Physical is reduced by armor, magic by magic resist, true by neither. The Helper handles all three separately.
- Tracks ability windows. On champions like Camille and Zaahen, the second hit is only live for a few seconds.
- Reads stacks and counters. Caitlyn's headshot, Kalista's stored spears, Nasus's stacks are all counted in real time.
- Knows item on-hits. Terminus, Blade of the Ruined King, Nashor's Tooth and more are included.
- Factors in crit. Once your crit chance is guaranteed (higher with Infinity Edge), critical damage is counted.
For enemy champions
The Helper can work on enemy champions too, not just minions. For Kalista's E, it reads the spears on your target and shows the moment E will kill them, so you never miss the kill.
Enemy champion calculation is currently active for Kalista's E. More champions soon. (soon)
Supported champions
Each entry names the tracked ability and briefly explains how it works.
- Aatrox — Passive (Deathbringer Stance): the empowered hit deals bonus damage based on the target's max health.
- Ambessa — Passive (Drakehound's Step): the empowered hit carries bonus physical damage.
- Ashe — Q (Ranger's Focus): while active, autos deal extra damage.
- Blitzcrank — E (Power Fist): the next attack hits far harder and replaces the auto.
- Caitlyn — Passive (Headshot): after a set number of hits, the next attack lands a headshot for extra damage, scaling with crit chance and Infinity Edge.
- Camille — Q (Precision Protocol): the first hit is empowered; a second hit within a short window hits much harder and partly converts to true damage.
- Corki — Passive (Hextech Munitions): part of every auto lands as true damage.
- Darius — W (Crippling Strike): the empowered hit adds physical damage.
- Diana — Passive (Moonsilver Blade): every third hit bursts for magic damage.
- Draven — Q (Spinning Axe): catching axes keeps autos hitting for extra damage.
- Dr. Mundo — E (Blunt Force Trauma): while active, attacks hit harder.
- Ekko — W (Parallel Convergence): adds magic damage to a low-health target based on missing health.
- Fizz — W (Seastone Trident): while active, autos deal bonus magic damage.
- Galio — Passive (Colossal Smash): the empowered hit deals magic instead of physical and replaces the auto.
- Gwen — Passive (Thousand Cuts): each hit adds magic damage based on the target's max health, with extra against low-health minions.
- Janna — W (Zephyr): while active, attacks slow and deal extra damage.
- Jhin — Passive (Whisper): every fourth shot bursts for critical bonus damage based on missing health.
- Jinx — Q (Switcheroo!): in rocket form, autos hit harder.
- Kai'Sa — Passive (Second Skin): deals bonus magic damage to stacked targets.
- Kalista — E (Rend): detonates stored spears. The Helper reads the spear count on the target and shows a marker the moment your next hit plus Rend will kill it.
- Kayle — Passive & E (Starfire Spellblade): once online, attacks carry a wave of bonus magic damage.
- Kled — W (Violent Tendencies): while active, attacks speed up and deal extra damage.
- Kog'Maw — W (Bio-Arcane Barrage): while active, autos add magic damage based on the target's max health.
- Leona — Q (Shield of Daybreak): the next attack deals bonus magic damage.
- Lucian — Passive (Lightslinger): the second shot after an ability lands full damage on minions.
- Malphite — W (Thunderclap): while active, attacks add magic damage.
- Master Yi — E (Wuju Style): while active, attacks add true damage.
- Mordekaiser — Passive (Darkness Rise): once stacked, attacks deal burst magic damage.
- Nasus — Q (Siphoning Strike): a large empowered hit that scales with stacked stacks.
- Neeko — Passive (Shapesplitter): every third hit bursts for bonus magic damage.
- Orianna — Passive (Clockwork Windup): consecutive autos ramp up magic damage.
- Poppy — Passive (Iron Ambassador): the empowered hit adds bonus magic damage.
- Rek'Sai — Q (Queen's Wrath): while active, attacks carry extra damage.
- Riven — Passive (Runic Blade): ability casts empower the next attacks.
- Samira — Passive (Daredevil Impulse): at close range, attacks scale with the target's missing health.
- Senna — Passive (Absolution): autos carry bonus damage and a current-health effect.
- Seraphine — Passive (Stage Presence): stored notes add bonus magic damage to the next attack.
- Sett — Q (Knuckle Down): the next attack adds damage based on the target's health.
- Shen — Q (Twilight Assault): empowered hits add magic damage based on max health.
- Shyvana — Q (Emberstrike) & Passive: the passive adds magic damage based on max health every hit; Q layers extra physical damage on top while active.
- Skarner — Q (Shattered Earth): while active, attacks deal extra damage.
- Sylas — Passive (Petricite Burst): at two stacks, the empowered hit deals magic damage and replaces the auto.
- Tahm Kench — Passive (An Acquired Taste): attacks add magic damage scaling with level and bonus health.
- Taric — Passive (Bravado): at two stacks, empowered hits add bonus magic damage.
- Teemo — E (Toxic Shot): every attack adds poison damage.
- Trundle — Q (Chomp): the next attack adds extra damage.
- Varus — W (Blighted Quiver): attacks build stacks and add bonus magic damage.
- Vayne — Q (Tumble) & W (Silver Bolts): W's third hit bursts for true damage based on max health; Q grants an empowered attack.
- Vi — E (Relentless Force): the next attack hits with extra physical damage.
- Viego — Q (Blade of the Ruined King passive): every attack adds damage based on the target's current health.
- Volibear — Passive (The Relentless Storm): once stacked, attacks add bonus magic damage.
- Warwick — Passive (Eternal Hunger): every attack carries bonus magic damage and healing.
- Wukong — Q (Crushing Blow): the next attack adds damage and shreds armor.
- Xin Zhao — Passive & Q (Three Talon Strike): every third hit adds damage; Q carries an empowered attack.
- Yorick — Q (Last Rites): the next attack deals extra damage.
- Yunara — Q (Wandering Flame): while active, attacks add bonus magic damage.
- Zaahen — Q (The Darkin Glaive): two-stage like Camille; the first hit, then a second hit within a short window hits harder.
- Zed — Passive (Contempt for the Weak): adds bonus magic damage to a low-health target based on max health.
- Zeri — Passive (Living Battery): the charged shot carries extra damage.
Items
Items that add on-hit damage to autos are counted too: Terminus, Guinsoo's Rageblade, Wit's End, Nashor's Tooth, Blade of the Ruined King, Titanic Hydra and more. Spellblade items that empower the hit after an ability, Sheen, Trinity Force, Iceborn Gauntlet, Essence Reaver, Lich Bane, are recognized as well.
FAQ
How many champions and items are supported? More than 60 champions and every major on-hit item. The list is updated each patch.
Where do the values come from? From public game data and community sources, verified per champion against the live patch.
Is crit counted? Yes. Once your crit chance is guaranteed (higher with Infinity Edge), critical damage is included.
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